We can give you a few hours of respite. I'll send what we have, and the key to his room should that prove fruitful. And to make it clearer, Ms. Melroux, we'd like you to find him alive and keep him alive.
( It's the most pleasant threat she's probably ever gotten, but it should strike fear into her heart.
Arrangements are made, Jacqueline and the boys given adjoining rooms. The rooms are as ornate as the lobby. They would think that they were staying in a historic B & B meets this house's interpretation of Versailles with the random luxury. (Nobody needs gold fixtures, but they have them!)
An hour into their relaxation, a signature knock sounds at each of their doors. But, it's not a person, just an ancient acknowledgment spell (and a hoot to amuse the children), when opened Jacqueline and the boys will have two halves of a file (one the first half of his 'rein', second the fall of Barnet Hallewell and his ... retirement, and then a small old fashioned key will slide out of a small envelope. The room is in another wing.
His last knowns include snaps of this guy, but he's adorned in an obnoxious scarf and a collection of necklaces with stone pendants. He looks more like a wellness guru might think he should look for his adoring audience. A few miscellaneous pictures of various, what look like, civilians. A coffee shop meeting here, a tete-a-tete in a diner there. Nondescript people who have that 'nothing more to live for' look with a glint of hope in their eyes.
A brochure for the Horseshoe Casino and a key card for a room at a hotel across the street from the casino.
They can do a research check to see what they might find, do a search check to find his room, or decide to see either location. Or, discuss their options, of course.
When the Colony has felt like they've gotten sufficient relaxing time in, a familiar wake-up call, a light appears that burns brighter and brighter that culminates in a chirp and then disappears completely. A familiar, and very old school, call to action spell. )
no subject
We can give you a few hours of respite. I'll send what we have, and the key to his room should that prove fruitful. And to make it clearer, Ms. Melroux, we'd like you to find him alive and keep him alive.
( It's the most pleasant threat she's probably ever gotten, but it should strike fear into her heart.
Arrangements are made, Jacqueline and the boys given adjoining rooms. The rooms are as ornate as the lobby. They would think that they were staying in a historic B & B meets this house's interpretation of Versailles with the random luxury. (Nobody needs gold fixtures, but they have them!)
An hour into their relaxation, a signature knock sounds at each of their doors. But, it's not a person, just an ancient acknowledgment spell (and a hoot to amuse the children), when opened Jacqueline and the boys will have two halves of a file (one the first half of his 'rein', second the fall of Barnet Hallewell and his ... retirement, and then a small old fashioned key will slide out of a small envelope. The room is in another wing.
His last knowns include snaps of this guy, but he's adorned in an obnoxious scarf and a collection of necklaces with stone pendants. He looks more like a wellness guru might think he should look for his adoring audience. A few miscellaneous pictures of various, what look like, civilians. A coffee shop meeting here, a tete-a-tete in a diner there. Nondescript people who have that 'nothing more to live for' look with a glint of hope in their eyes.
A brochure for the Horseshoe Casino and a key card for a room at a hotel across the street from the casino.
They can do a research check to see what they might find, do a search check to find his room, or decide to see either location. Or, discuss their options, of course.
When the Colony has felt like they've gotten sufficient relaxing time in, a familiar wake-up call, a light appears that burns brighter and brighter that culminates in a chirp and then disappears completely. A familiar, and very old school, call to action spell. )